... Faction

The Quiet Year

Sun May 10th at 6:00pm at The Duke of York

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  • Game Master: Natalie S
  • Game System: The Quiet Year
  • Level Range: NA
  • Cost: $11.00
  • Short Description: The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year.
  • Storyline: Here Be Dragons: Act 1: Our Home, Fallen
  • Sponsor Faction: Scholarly Kin
  • Setting: Tor'anoth


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The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game. The Quiet Year occupies an interesting space – part roleplaying game, part cartographic poetry.

18+: Please note that this is an 18+ event and minors are not permitted to attend.

Licensed Venue: The venue we are playing at is a fully licensed establishment with a proper food and drinks menu. No outside food or drink, it is appreciated if you purchase something. Also, don’t forget to tip your server!

Player Character Name Class / Species Level Action

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The Duke of York

39 Prince Arthur Ave, Toronto, M5R1B2
dukeofyork@rogers.com
416-964-2441
https://dukepubs.ca/duke-of-york/

Accessibility: This place is not at all in any way accessible
Liquor License: Yes
Food Policy: No outside food or drinks are allowed
Where We Play: We will usually be on the 2nd floor, ask the host if we are not there.

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The Quiet Year First Edition

https://buriedwithoutceremony.com/the-quiet-year

Description:

The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game. The Quiet Year occupies an interesting space – part roleplaying game, part cartographic poetry.