Definitely Wizards
Tue May 12th at 6:30pm at The Guild House
Google Calendar Link - iCal- Game Master: Natalie S
- Game System: Definitely Wizards
- Level Range: NA
- Cost: $11.00
- Short Description: Definitely Wizards is a rules-light comedy/fantasy TTRPG about pretending to be a wizard.
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Definitely Wizards is a rules-light comedy/fantasy TTRPG about pretending to be a wizard created for ZineQuest3. All you need is a few friends (including a GM), a few d6's, a way to take notes, and a few hours to play. Play as a party of non-wizard magic users in a world where only wizards are permitted to use magic. Players must complete the Wizard Certification Practical Exam, a series of increasingly difficult chambers with puzzles to solve and/or monsters to fight, in order to become licensed wizards. The core of the game is a balancing act- use your natural, non-wizard powers to survive the test, but not so much that you give away your secret.
18+: Please note that this is an 18+ event and minors are not permitted to attend.
Licensed Venue: The venue we are playing at is a fully licensed establishment with a proper food and drinks menu. No outside food or drink, it is appreciated if you purchase something. Also, don’t forget to tip your server!
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The Guild House
579 St Clair Ave W, Toronto, M6C1A3
info@theguildhouse.ca
416-792-1977
https://theguildhouse.ca
Accessibility: Fully accessible entrance and main floor bathroom.
Liquor License: Yes
Food Policy:
No outside food or drinks are allowed
Where We Play: We will be in the main floor seating area
Definitely Wizards First Edition
https://elliothtart.itch.io/definitely-wizards
Description:
Definitely Wizards is a rules-light comedy/fantasy TTRPG about pretending to be a wizard created for ZineQuest3. All you need is a few friends (including a GM), a few d6's, a way to take notes, and a few hours to play. Play as a party of non-wizard magic users in a world where only wizards are permitted to use magic. Players must complete the Wizard Certification Practical Exam, a series of increasingly difficult chambers with puzzles to solve and/or monsters to fight, in order to become licensed wizards. The core of the game is a balancing act- use your natural, non-wizard powers to survive the test, but not so much that you give away your secret.