Greybark

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General Details



Hex Name:
Greybark
Biome:
Mountain: Jungle
Coordinates:
R12:C18

Description: Greybark Village serves as the hub for the burgeoning Ironwood trade, drawing in a diverse array of individuals seeking fortune or knowledge. Miners, loggers, and metallurgists are drawn to the town, lured by the strange trees that possess both wood and metal properties. Scholars and wizards have also flocked to Greybark, their insatiable curiosity fueling their desire to unlock the secrets of these enigmatic trees.


Places



Greybark Village: General Properties

Created By: Ben Badger


Place Name:
Greybark Village
Type:
Village
Population:
1400
Status:
Active
Short Description:
The village of Greybark stands before a great forest of newly discovered "Greybark" ironwood trees that are part metal and part wood.
Services Available:
Basic Gear, Weapons, Regional Market, Research Assistance, Basic Trades, Mage Supply, Lodging, Advanced Gear, Medical, Food & Drink

Description: Greybark has recognized the need for skilled adventurers to navigate these perilous lands and tackle the challenges that threaten the town's prosperity. With an open call for exploration and problem-solving, the town welcomes intrepid souls willing to face the unknown, safeguard the workers, and help establish Greybark as a thriving beacon amidst the wild frontier.


Greybark Village: Establishments


Name Short Description Full Description Status
Ironbark Outfitters A gear shop owned by the Royal Trade Consortium A well-stocked and bustling Royal Trade Consortium owned establishment located in Greybark, the frontier town known for its Ironwood trade. Run by a knowledgeable and resourceful dwarf named Grimgar Stoneaxe, Ironbark Outfitters offers a wide array of high-quality gear and equipment, catering to both the needs of the town's workers and the adventurers exploring the dangerous wilderness. From sturdy ironwood-crafted weapons and armor to essential camping supplies and survival gear, Ironbark Outfitters is the go-to destination for those seeking reliable and dependable equipment for their challenging expeditions.

Created by Ben Badger

Active
The Greybark Inn A cozy inn for travellers A cozy and welcoming establishment located near the town center. The innkeeper, a friendly halfling named Greta Honeypot, runs the Inn with an expert hand. Known for her warm hospitality, Greta provides weary travelers and townsfolk with comfortable lodgings, hearty meals, and tales of the wilderness.

Created by Ben Badger

Active
Mayor's Hall Little more than a timber building, this serves as a meeting place and office for Mayor Roderick Stonebridge The mayor's building, a sturdy log cabin, stands proudly amidst the town's central square. The rough-hewn logs, still displaying the marks of the ax, exude a rustic charm that mirrors the frontier spirit of Greybark. Inside, the cabin's main room serves as Mayor Stonebridge's office and meeting space, its walls adorned with maps, deeds, and sketches of the town's layout and potential expansions.

Created by Ben Badger

Active
Sheriff's Office A sturdy stone building that serves and the office for Sheriff Eliza Ironsides, and the town's jail The sheriff's building, constructed from stacked fieldstones and rough-hewn timber, boasts a humble yet welcoming appearance. The sturdy wooden door, adorned with a brass plate bearing the town's emblem, creaks with age as it swings open. Inside, the sheriff's office is adorned with a worn wooden desk, its surface bearing the scars of countless documents and reports. The walls showcase simple sketches and wanted posters, each hand-drawn with a hint of rustic flair.

Created by Ben Badger

Active
Timberyard Port The first thing you see as you sail up Lake Zandem on a log barge A bustling hub situated on the shores of tranquil lake Zandem, serving as a vital link between Greybark and the more civilized realms to the west. The port consists of a collection of sturdy wooden docks, storage warehouses, and a small administrative building. Large cargo ships, their sails billowing in the wind, dock at the port to load and unload their precious cargo of Ironwood logs harvested from the surrounding mountainous region. The proprietor of the Timberyard Port, a shrewd and well-connected dwarf merchant named Lydia Oakheart, oversees the operations with a keen eye for profit. With her vast network within the Royal Trade Consortium and extensive knowledge of trade routes, Lydia ensures that essential supplies and goods find their way into Greybark, albeit at a premium price. Known for her resourcefulness and ability to acquire even the most elusive items, Lydia is both respected and feared, as her influence over the town's economy is undeniable.

Created by Ben Badger

Active
Ironhelm Estate Easily the biggest building in the village. This attempt at a stately manor house dominates the best plot of land in town. Lord Cedric Ironhelm's estate, situated on the outskirts of the rustic frontier town of Greybark, is a somewhat ostentatious structure that stands out amidst the more humble surroundings. The estate, though not as grand as one might expect in more civilized realms, strives to maintain an air of refinement. The main building, constructed with local materials such as timber and stone, showcases a blend of practicality and attempts at elegance. Adornments like wooden carvings of Ironwood trees and modest tapestries depicting scenes of frontier life serve as reminders of the local environment. Inside, the estate features a spacious but modestly furnished great hall, adorned with a few prized artworks and family heirlooms, albeit noticeably fewer than one might expect in a true noble's abode. Lord Ironhelm's personal quarters, while comfortable, lack the opulence typically associated with aristocratic residences. Despite his best efforts, Lord Ironhelm's attempts to maintain an air of nobility amidst the rustic charm of Greybark are a reminder of his status as the town's only noble, a position that often finds him out of his element in this frontier setting.

Created by Ben Badger

Active
The Scholar's Library A meeting place the for the intellectuals who visit to discuss the Greybark trees, magic, or any other topics the locals wouldn't understand A small yet meticulously organized building filled to the brim with books, scrolls, and ancient tomes. The librarian, a wise and scholarly elf named Elara Moonshadow, possesses a vast wealth of knowledge and a passion for unraveling the mysteries of the Ironwood trees. Elara eagerly shares her insights and aids adventurers in their quests for information.

Created by Ben Badger

Active
The Miner's Rest A place for weary miners and loggers to live while not toiling A humble boarding house situated on the outskirts of town, catering specifically to the miners who toil in the nearby mountains. Run by Mrs. Edith Coppervein, a no-nonsense human widow with a heart of gold, the Miner's Rest provides comfortable accommodations and hearty meals to the hardworking miners, offering them respite and a place to call home.

Created by Ben Badger

Active
The Blacksmith's Forge The local smithy where tools are made and repaired A robust stone building with a billowing chimney, where the clang of hammers against anvils echoes through the air. The blacksmith, Thorin Stoneforge, a skilled dwarven craftsman, possesses a fiery passion for his work. Thorin's sturdy arms and steady hands forge exceptional weapons and armor, catering to the needs of adventurers and the town's workers. With the help of Elara Moonshadow he has been learning the craft of working with the Greybark trees.

Created by Ben Badger

Active
The Blacksmith's Forge The local smithy where tools are made and repaired A robust stone building with a billowing chimney, where the clang of hammers against anvils echoes through the air. The blacksmith, Thorin Stoneforge, a skilled dwarven craftsman, possesses a fiery passion for his work. Thorin's sturdy arms and steady hands forge exceptional weapons and armor, catering to the needs of adventurers and the town's workers. With the help of Elara Moonshadow he has been learning the craft of working with the Greybark trees.

Created by Ben Badger

Active

Greybark Village: NPCs


Name Race Alignment Occupation Description Status
Mayor Roderick Stonebridge Human Lawful Neutral Mayor, Survivalist The current mayor of Greybark Village, he's been mayor for 10 years and was on the first expedition to this land.

A stout and weathered individual, Rodrick serves as the heart and voice of Greybark's budding community. With a salt-and-pepper beard that flows untamed and a perpetually furrowed brow, Mayor Stonebridge epitomizes the resilience and determination of the town's pioneers.

Created by Ben Badger

Alive
Sheriff Eliza Ironsides Earth Genasi Lawful Good Sheriff, Veteran Handpicked by Mayor Stonebridge, she is a passionate champion of the town and suffers no fools.

The sheriff is a no-nonsense woman with a warm smile and a twinkle in her eyes, embodies the strength and resilience required to maintain order on the frontier. Standing tall in her practical leather armour, Sheriff Ironsides epitomizes the fusion of authority and approachability.

Created by Ben Badger

Alive
Lord Cedric Ironhelm Human Lawful Evil Noble, Bureaucrat The most wealthy man in town by a long-shot, he funded the first expedition to Greybark

Lord Cedric Ironhelm is a noble from a distant kingdom who has chosen to establish himself in Greybark for several reasons. He represents a powerful and influential organization known as the Royal Trade Consortium, a group responsible for overseeing trade agreements and economic ventures on behalf of the kingdom. Lord Ironhelm's business in Greybark revolves around the lucrative Ironwood trade. Recognizing the potential value of the unique Ironwood trees found in the region, he established connections with the local miners, loggers, and metallurgists, enabling him to profit from the extraction and distribution of Ironwood resources. Despite residing in a frontier town, Lord Ironhelm maintains an air of aristocracy through his refined manners, sophisticated attire, and a personal entourage of loyal servants. His residence, a larger and more ornate building compared to others in Greybark, serves as a testament to his status and standing. The interior is adorned with elegant furnishings, fine art, and a library stocked with valuable tomes and historical records. While some may see Lord Ironhelm's aristocratic airs as incongruous with the rustic setting of Greybark, his wealth, influence, and connections have proven invaluable to the town's growth and prosperity. As such, he enjoys a certain level of respect and deference from the townsfolk, who recognize the benefits his presence brings to Greybark's economic development.

Created by Ben Badger

Alive

Greybark Wilderness: General Properties

Created By: Ben Badger


Place Name:
Greybark Wilderness
Type:
Natural Feature
Population:
Not Set or Unknown
Status:
Active
Short Description:
The wilds begin very near to the village of Greybark.
Services Available:
None

Description: Beyond Greybark, the wilderness holds intriguing locations for adventurers: an Abandoned Mine overrun by kobolds, the Whispering Caves with their eerie echoes, the Crystal Falls shimmering with enchantment, a Forgotten Shrine hiding ancient artifacts, and the Misty Peaks veiled in mystery and rumored ruins.


Greybark Wilderness: Establishments



This place has no establishments, you should build some!


Greybark Wilderness: NPCs


This place has no NPCs yet, you should add some!

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