McCall Holdfast
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- Hex Name:
- McCall Holdfast
- Biome:
- Grassland
- Coordinates:
- R12:C10
Description: Untamed area of wilderness claimed by Warlord Alistair McCall. Lord McCall has sent word to all corners of the continent inviting adventurers to help tame this land, and profit greatly from doing so. He plans to pacify the region and build up a thriving kingdom.
Places
Fort McCall: General Properties
Created By: Sean Ballantyne
- Place Name:
- Fort McCall
- Type:
- Village
- Population:
- 400
- Status:
- Active
- Short Description:
- Fort McCall - fortifed town that acts as a homebase for exploration.
- Services Available:
- Basic Gear, Gambling, Weapons, Regional Market, Armour, Basic Trades, Lodging, Medical, Food & Drink
Description: Fort McCall was established by Lord Alistair McCall. What started as a rough palisade has quickly grown into a fortified town and ferry port. It is from here that McCall will coordinate with his men, as well as mercenaries to explore and pacify the entire region designated as the McCall Holdfast (Hexes R12:C10; R13:C9; R13:C10; R14:C9; and R14:C10)
Fort McCall: Establishments
Name | Short Description | Full Description | Status |
---|---|---|---|
Fortified Beverage | Inn, Tavern and meeting place within Fort McCall | The Fortified Beverage is a traveler's Inn with several private rooms, less expensive communal sleeping rooms, as well as a massive common hall. The owner, Garret, interacts with many people passing through or setting up in Fort McCall, and is a good source of information and rumours. Created by Sean Ballantyne |
Active |
Fort McCall: NPCs
Name | Race | Alignment | Occupation | Description | Status |
---|---|---|---|---|---|
Lord Alistair McCall | Human | Lawful Good | Noble | Warrior and Nobleman Lord Alistair McCall is a calculating warlord and soldier. By royal decree he was granted the area of untamed wilderness now known as the McCall Holdfast, and he plans to bring civilization to this brutal land, that his family can rule over it for generations to come. Created by Sean Ballantyne |
Alive |
Jayna Longreach | Human | Neutral | Soldier | Captain of the Guard Jayna Longreach is a former soldier and now captain of the guard of Fort McCall. She occasionally commissions mercenaries to follow up on leads and information brought to her during the pacification of the McCall Holdfast. Created by Sean Ballantyne |
Alive |
Cranston | Human | Lawful Neutral | Steward | Steward to Lord McCall Cranston is Lord Alistair McCall's steward and handles McCall's day to day business, including paying mercenaries, liaising with adventurers etc. Created by Sean Ballantyne |
Alive |
Garret | Human | Neutral | Innkeep | Innkeep at the Fortified Beverage Created by Sean Ballantyne |
Alive |
Boris Far-Seer | Human | Chaotic Good | Wizard | Resident Wizard at Fort McCall Boris Far-Seer is Lord McCall's associate and is a wizard for hire at Fort McCall. He offers some arcane services, as well as occasional employment. Created by Sean Ballantyne |
Alive |
Gebhart | Human | Neutral | Soldier | Sergeant at Arms Jayna Longreach's immediate second in command. Created by Sean Ballantyne |
Alive |
Dilahunt | Human | Lawful Good | Priest of Tyr | Cleric of Tyr Dilahunt is a longtime friend and ally of Lord McCall, and has arrived to help with the pacification of the holdfast. Created by Sean Ballantyne |
Alive |
Kobold Warrens: General Properties
Created By: Sean Ballantyne
- Place Name:
- Kobold Warrens
- Type:
- Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- Subterranean Kobold lair
- Services Available:
- None
Description: A small network of tunnels dug out by a group of kobolds led by hobgoblins. The lair was raided and cleared by Patios (Elven Ranger), Bif (Half-Orc Barbarian), Lola (Halfling Thief), Barry the Bardbot (Warforged Bard), and Kormak (Dwarven Cleric). The warrens remain, however, and something else may move in....
Kobold Warrens: Establishments
This place has no establishments, you should build some!
Kobold Warrens: NPCs
This place has no NPCs yet, you should add some!
Shrine of Velsharoon: General Properties
Created By: Sean Ballantyne
- Place Name:
- Shrine of Velsharoon
- Type:
- Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- Shrine to Velsharoon
- Services Available:
- None
Description: This buried shrine was discovered but remains unexplored. Adventurers report that the doors are barricaded from the outside to prevent anything from getting out, and a dire warning not to enter was painted on the front doors.
Shrine of Velsharoon: Establishments
This place has no establishments, you should build some!
Shrine of Velsharoon: NPCs
This place has no NPCs yet, you should add some!
Demeter Commune: General Properties
Created By: Sean Ballantyne
- Place Name:
- Demeter Commune
- Type:
- Hamlet
- Population:
- 46
- Status:
- Active
- Short Description:
- Small community of those devoted to the Goddess Demeter
- Services Available:
- None
Description: A private community of devotees to Demeter who have been given permission by Lord McCall to take up residence. Not content to wait for the pacification of the land, they marched into the dangerous wilderness lead by a Druid called Thoricus. They took some losses to monsters en route, but eventually made it to the region Thoricus designated. Adventurers sent to report on the Commune have reported that they wish nothing to do with outsiders, but weren't violent.
Demeter Commune: Establishments
This place has no establishments, you should build some!
Demeter Commune: NPCs
This place has no NPCs yet, you should add some!
Lizard Man territory: General Properties
Created By: Sean Ballantyne
- Place Name:
- Lizard Man territory
- Type:
- Village
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- Lizard Man territory in a pocket of wetlands
- Services Available:
- Basic Trades
Description: A tribe of Lizard Men was discovered by explorers. They reported that the Lizard Men parleyed with them after watching them observe and respect the border markers - totemic symbols that mark the edge the claimed area. Crossing into their territory is not advisable unless invited.
Lizard Man territory: Establishments
This place has no establishments, you should build some!
Lizard Man territory: NPCs
Name | Race | Alignment | Occupation | Description | Status |
---|---|---|---|---|---|
Saalazar (H'lith'tugh) | Lizard Man | Neutral | Druid | Lizard Man Shaman Saalazar is the spiritual leader of the Tribe. 'Saalazar' is the name his mentor in the Druid order gave him, his Draconic name has now been identified as H'lith'tugh. Created by Sean Ballantyne |
Alive |
Deep Cavern: General Properties
Created By: Sean Ballantyne
- Place Name:
- Deep Cavern
- Type:
- Natural Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- Natural cavern
- Services Available:
- None
Description: A party of adventurers came across this cavern with a 30ft wide mouth that descended deep into the earth. A quick scout revealed that it went at least 60ft in, sloping at a rough grade of 30 degrees.
Deep Cavern: Establishments
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Deep Cavern: NPCs
This place has no NPCs yet, you should add some!
Hill Giant Lair: General Properties
Created By: Sean Ballantyne
- Place Name:
- Hill Giant Lair
- Type:
- Natural Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- Hill Giant Lair
- Services Available:
- None
Description: The lair of the Hill Giant that has been spotted on the plains. The Giant has yet to be confronted.
Hill Giant Lair: Establishments
This place has no establishments, you should build some!
Hill Giant Lair: NPCs
This place has no NPCs yet, you should add some!
Lone Homestead: General Properties
Created By: Sean Ballantyne
- Place Name:
- Lone Homestead
- Type:
- Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- A Lone stone-built home on the plains
- Services Available:
- None
Description: Explorers report a grumpy hermit living alone in the middle of the plains.
Lone Homestead: Establishments
This place has no establishments, you should build some!
Lone Homestead: NPCs
Name | Race | Alignment | Occupation | Description | Status |
---|---|---|---|---|---|
Grumpy Hermit | Human | Neutral | Hermit | Isolated middle aged man Explorers met a crotchety man living alone in a stone home on the plains. Created by Sean Ballantyne |
Alive |
Wreck of the Stormcutter: General Properties
Created By: Sean Ballantyne
- Place Name:
- Wreck of the Stormcutter
- Type:
- Feature
- Population:
- Not Set or Unknown
- Status:
- Abandoned
- Short Description:
- Wrecked ship.
- Services Available:
- None
Description: A shipwreck of a boat called the Stormcutter, found by explorers. Sahuagin have been seen in the area near the boat, suggesting the possibility of a lair near shore.
Wreck of the Stormcutter: Establishments
This place has no establishments, you should build some!
Wreck of the Stormcutter: NPCs
This place has no NPCs yet, you should add some!
Smuggler's Cove: General Properties
Created By: Sean Ballantyne
- Place Name:
- Smuggler's Cove
- Type:
- Natural Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- A Cove off the coast
- Services Available:
- None
Description: This cove, discovered by explorers, cannot be accessed from land, save by climbing down sheer cliffs. The sharp-eyed explorers who discovered it spotted a dock concealed inside the cove, and surmised (but could not confirm) there might be caves going into the cliff face, suggesting the presence of a hidden location pirates and smugglers could use.
Smuggler's Cove: Establishments
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Smuggler's Cove: NPCs
This place has no NPCs yet, you should add some!
Xanthia's Crypt: General Properties
Created By: Sean Ballantyne
- Place Name:
- Xanthia's Crypt
- Type:
- Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- The crypt of the Dragonborn Sorceress known as Xanthia
- Services Available:
- None
Description: Inside the boundaries of lizard man territory, and buried beneath the ruins of a crumbling human keep, the crypt of Xanthia was long undisturbed. An eldritch enchantment caused the rejuvenation of undead creatures infesting the area, prompting the local lizard men tribe to stay away. The remains of a grand ball room were the host of a Dance Macabre of sorts, wherein undead victims of the magic in the area gather and dance, becoming hostile towards interlopers - those who are killed becoming part of the deathly dance. In a recent incursion - Adventurers entered the crypt and disrupted the magic causing the rejuvenation, but deeper catacombs and the dangers within remain undisturbed and ready for plunder.
Xanthia's Crypt: Establishments
This place has no establishments, you should build some!
Xanthia's Crypt: NPCs
This place has no NPCs yet, you should add some!
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