First Landing
Here you can view, edit and add things to this hex
- Hex Name:
- First Landing
- Biome:
- Grassland
- Coordinates:
- R8:C3
Description: This is huge city. It's home to Blackshrike's largest guild hall, and everyone either starts here or comes through some day.
Places
First Landing: General Properties
Created By: Swiss Calavera
- Place Name:
- First Landing
- Type:
- City
- Population:
- 700000
- Status:
- Active
- Short Description:
- This is the closest bit of land to the most common portals, so it's where the largest city grew.
- Services Available:
- Food & Drink, Stables, Medical, Advanced Gear, Lodging, Mage Supply, Prize Fighting, Basic Trades, Armour, Research Assistance, Regional Market, Advanced Trades, Weapons, Gambling, Basic Gear
Description: This port was built by people coming through the giant portals. The lost and stranded grouped together and a small village formed and grew. All manner of sentient life lives here, bringing with them all the prejudices of their past lives, and learning quickly that this new world cares nothing for them. A city of people orphaned by fate, and stranded here, trying to stay alive. Only a few know the secrets of navigating portals, and fewer still know how to do it continuously. Everyone's from somewhere, but almost no one's from here.
First Landing: Establishments
Name | Short Description | Full Description | Status |
---|---|---|---|
Blackshrike Headquarters | This is the center of The Blackshrike Mercenary guild's expansion into this world. | It's been long enough that no one really remembers who started this Blackshrike outpost, but no one needs to remember to know what it did for the world. Blackshrike have some limited means of navigating the portals, and have manage to created some limited trade. It turned a large city, into a large wealthy city with expansionist goals. They have begun seeking other settlements and places of interest in this new realm. Created by Swiss Calavera |
Active |
First Landing: NPCs
Name | Race | Alignment | Occupation | Description | Status |
---|---|---|---|---|---|
Commander Stop that Bird | Kenku | Neutral Good | Vanguard Commander | The Commander of the First Landing Blackshrike hall This Robed Kenku is in fact an experienced wild magic sorcerer picked up by Jacamo Lafruit during his travels. He has been around the world enough to be able to communicate quite well, though with an odd cadence and a mix of accents. He is sympathetic and kind to those less fortunate, and after understanding of those who commit petty crime to get by. He is always willing to give someone a fresh start and ask few questions. He may also be prone so small bursts of wild magic when excited. Created by Chris Knitl |
Alive |
Portal to the Feywild: General Properties
Created By: Swiss Calavera
- Place Name:
- Portal to the Feywild
- Type:
- Natural Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- A half hour travel south west of the city sits a forest, and in that forest a portal to the Feywild.
- Services Available:
- None
Description: The forest is very lush, there is almost "too much" wild life in it, it is sort of unsettling. The forest becomes darker as one journeys into it. Inside that forest, fairly easy to find if you know what you're looking for; two trees grow into one, forming a natural archway in the forest. Legend says the archway opens to the Feywild when the moon is full.
Portal to the Feywild: Establishments
This place has no establishments, you should build some!
Portal to the Feywild: NPCs
This place has no NPCs yet, you should add some!
Seaside Cave: General Properties
Created By: Swiss Calavera
- Place Name:
- Seaside Cave
- Type:
- Natural Feature
- Population:
- Not Set or Unknown
- Status:
- Active
- Short Description:
- South along the coast from First Landing a large cave accessible only at low tide opens into the cliff
- Services Available:
- None
Description: The area around the cave mouth is often inhabited by Chuul that attack anyone who comes near. In the cave there is little more than ruins of wooden pens that held prisoners not long ago. Of actual note, in a small hidden, unassuming corner of the cave a small dais covered in deep speech sits under a gaping hole of utter blackness in the ceiling of the cave.
Seaside Cave: Establishments
This place has no establishments, you should build some!
Seaside Cave: NPCs
This place has no NPCs yet, you should add some!
Site design by Mark Chandler - © Toronto D&D 2022, All rights reserved.
Torontodnd.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, Dungeons & DragonsĀ® is a trademark of Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.